Wednesday, November 11, 2009

Videogames-are they art?

Q1: How does Adams define arts?
Q2: According to adams, what is nedded for videogames to be considered as art?
  • the degree to which all elements of the games work together in harmony, without any false notes
  • the content of art can lead a communicate between the artist and the viewer

Wednesday, November 4, 2009

digital game

Should games be more like fantasy and less like real-world war?

I think the games should be more fantasy because it is the space for people to show their creation. Something that cannot happen in real world, can be shown in the games. It can satisfy what people want and make their dream to come true. Games are for people to relax and build up a new identity in the "Game World", i think games can set up with the elements that inrealistic. So that people can have a chance to get away from the real life.

However, I do not prefer the real-world war games. As games are for relaxation, it is not suitable for violet to show in them. Also, we cannot restrict which age group to play the games. And people may addict to the plot of the games, therefore, it is not suitable for the games to promote violet.

Wednesday, October 28, 2009

Final presentation preparation

Week 9- Technologised Bodies

Q1: To what extent are we already experiencing a man-machine symbiosis that has turned us into cyborgs (or posthuman bodies)? Chirstiane Paul (Digital Art, p166)

Recently, our world become improving a lot. More technology is used in our life, we can be be seperate from technology. For an example, using mobile phone is being a part of our life. If one day i forget to bring my mobile, i will be very nervous and feel uncomfortable. Technology also make our life become more perfect. Such as glasses, it can make people with eye problems see things clearly




Q2: What are some pros and cons of becoming a cyborg

Pros:

  • can help people to work
  • can satisfy people's want(eg. stronger)
  • everything can be mended
  • can cover the weakness of human body

Cons:

  • less of human emotion
  • cannot exactly replace human
  • unnatural


Q3: What do you think of Stelarc's work?


    Stelarc Exoskeleton 1999Stelarc Ping Body 1996Stelarc Third Hand 1992

  • i can't imagine that a human can be explain like this way before watching Stelarc's work

  • break the traditional art form

  • showing human in a new angle of art




Wednesday, October 21, 2009

how amny online identities do we have?

record of mine:
  • 7 emails account (yahoo, hotmail, gmail, LU, PolyU, hellokitty, memelody)
  • 1 xanga
  • 1 facebook
  • 1 yahoo blog

Alison Chau:
  • 4 emails( yahoo, hotmail, gmail, LU)
  • 1 xanga

Anna Wong:

  • 4 emails (yahoo, hotmail, gmail, LU)
  • 1 xanga
  • 1 facebook

Ching Ng:

  • over 10 emails (at least 5 yahoo emails account)
  • 1 xanga
  • 1 facebook
  • 1 my space
  • 1 netvigator blog

Wednesday, October 14, 2009

my favourite net art


Jonah Brucker-Cohen and Katherine Moriwaki ,Umbrella-net

some challenges digital art presents to the art world

  • art form is difficult to classify
  • art culture is changing very fast, it is difficult to keep on the new art form
  • difficult to set up of the exhibition, such as technology materials, software
  • high cost on setting up or present the digital art
  • special techiques and materials are needed to present the artwork
  • digital art need more time for people to understand, people may still stay in the traditional art form
  • digital art need more technical skills
  • create troubles for people to appreciate the artwork, in the past, we just went to the museum or gallery to see the painting, but now, we may need to use the computer and use internat to look the digital artwork
  • the digital art may not suitable for all age groups to understand
  • digital art may easily to copy and cause plagiarism
  • broad range of works